What a winning combination?
The computer chose a secret code (sequence of 4 digits from 1 to 6). Your goal is to find that code. Black circles indicate the number of hits on the right spot. White circles indicate the number of hits on the wrong spot.
Combat for Dummies
Advice and instructions taken from actual military sources.
'When the pin is pulled, Mr. Grenade is not our friend.' --U.S. Marine Corps
'Aim towards the enemy.' --Instruction printed on U.S. Rocket Launcher
'If the enemy is in range, so are you.' --Infantry Journal
'A slipping gear could let your m203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit.' --Army's magazine of prevention maintenance
'It is generally inadvisable to eject directly over the area you just bombed.' --U.S. Air Force manual
'Try to look unimportant; the enemy may be low on ammo.' --Infantry Journal
'Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground.' --USAF Ammo Troop
'Tracers work both ways.' --U.S. Army Ordnance
'Five-second fuses only last three seconds.' --Infantry Journal
'If your attack is going too well, you're walking into an ambush.' --Infantry Journal
'No combat-ready unit has ever passed inspection.' --Unknown
'Any ship can be a minesweeper....once.' --Anon
'If you see a bomb technician running, try to keep up with him.' --USAF Ammo Troop
'Never tell the platoon sergeant you have nothing to do.' --Unknown Marine Recruit
'Don't draw fire; it irritates the people around you.' --Infantry Journal
'Bravery is being the only one who knows you're afraid.' --David Hackworth